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Continue reading →: Pests at the Cross Arms InnThis adventure drops your players into the center of a mystery beneath one of Cresthaven’s most iconic taverns. A cunning ratling, a growing infestation, and a magical fog that may leave your party in fits of laughter await just beneath the floorboards.
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Continue reading →: Let’s Talk Honestly About AI in Creative WorkLet’s take a closer look at some common arguments against AI in creative work—and why they often miss the mark.
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Continue reading →: The Blighted BloomFrom Ishraq’s blighted depths, a new horror emerges. The Plague Bloom, born from a Warp tear, transforms Raqcity 7 into Nurgle’s twisted garden. As grotesque fungi bloom and despair spreads, Inquisitor Valerius dispatches your team to contain the infectious rot. Can you stem the tide of decay before the hive…
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Continue reading →: What to Do When Your Campaign Loses DirectionAbout halfway into my current Star Wars d6 campaign, I realized something important. Even though my players were enjoying themselves, I had no idea where the story was going anymore. Each session felt a bit disconnected, and it seemed like I was just throwing things together at the last minute.…
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Continue reading →: Seeking Feedback: My Star Wars D6 Adventure – The Festival RescueI’ve been working on a Star Wars D6 adventure called “The Festival Rescue,” and I’m looking for some feedback before I finalize it. The Festival of Harmony, a celebration of music, art, and cultural exchange, is taking place on a remote pirate-controlled flotilla. However, not all is as it seems
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Continue reading →: Ambush by Giant Frogs Near the MoathouseThe giant frog encounter near the moathouse adds excitement and foreshadowing to the Village of Hommlet adventure. It challenges players, enhances atmosphere, and ties into overarching dangers related to a cult. The setting includes marshy terrain and opportunities for uncovering clues, creating tension and engagement crucial for the campaign’s progression.
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Continue reading →: Using DM Moves in DungeonWorld Hommlet gameEffective use of GM moves in Dungeon World enhances the narrative and responds to player actions. This guide discusses the types of GM moves—soft and hard—and their application in the campaign “The Shadows over Hommlet.” It emphasizes the importance of player agency, thematic reinforcement, and practical tips for maintaining an…
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Continue reading →: New Game Mastering (GMing) for Dungeon WorldThis guide emphasizes essential steps for new Dungeon World Game Masters running “The Shadows over Hommlet.” Key elements include understanding core mechanics, preparing game materials, establishing a session zero, introducing the setting and NPCs, managing player agency, and concluding sessions effectively. The focus is on collaborative storytelling and ensuring player…


