4 Types of Dungeons & Building a Random Dungeon

The word dungeon comes from Old French donjon. The word is most commonly used to describe a room or cell in which prisoners are held, especially in a castle or underground.

In our fantasy tabletop RPG adventures, what we consider a dungeon is a much broader definition. The following are four broad categories to split dungeons into. These types are not perfect, but they work for the purpose of this article.

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Adventure: Santa Situation

Someone has kidnapped the jolly  leader of the elves, Nicolas. Can your brave adventurers track and recover him before it’s too late?

The Stand Situation is a SimpleDnD Adventure for a party of 3-5 midlevel characters. It is compatible with most OSR games and can be easily adapted to other d20 type RPG system. For rules, characters and other information to get you started visit the SimpleDnD web site at: https://simplednd.wordpress.com

On Sale: Buy the Santa Situation Today.

Playing Dungeons and Dragons with Kids

I was recently invited to my kids 3rd grade classroom to demonstrate  Dungeons and Dragons. I knew that 5th edition was not going to be a good option, as I only had about an hour to teach and run the game, and I needed to rethink how I was going to present the information to the kids so that they would understand and be ready to play. I run across the same issue with adults who are new to the game as well. They don’t understand the concept of an open world that they are in control of. Here’s how I went about it.

SimpleDnD System

The SimpleDnD system is designed to be consistent and simple, it’s in the name, once I explained the key concept, roll d20, add modifiers and go. The kids rapidly picked up on how to do things, and unlike Pathfinder or D&D 5e, there was not complexity on how to do things. Nothing had to be dumbed down or changed to accommodate the 3rd graders at all. What I especially like about the system is going from SimpleDnD to Pathfinder or D&D 5e is a straight upgrade.

Pre-generated Characters

I printed out the provided pre-generated characters and provided them to the group playing. I introduced the characters in a very clear and descriptive way. Something like, “This is the Elf Wizard. How many of you know what an elf is? Anyone seen the Lord of the Rings?” Once the kids heard that they were all super excited about the prospect of playing an Elf. I only had to run through the things that made each character special, like the elf being able to cast a few spells. Once I introduced everyone, I let the kids choose which character they wanted to be.

Adventure Time!

The adventure I brought with me was an introductory adventure, Ruins of Castle Mystamere, from the 1983 red box that was updated for the SimpleDnD system. It had pauses and tips on when to ask the party to do things and the kids ate it up. Once they understood how to move around, interact and fight they were having a great time. While they started out rushing into things, their attitudes changed once they encountered something dangerous and started getting hurt or put to sleep.

Team Work and in Character Actions

As a Dungeon Master, I have a story I want to tell, but at the same time I really pushed the kids to discuss their options and then have one child tell me what the party would do. By forcing them to talk through where they were going or what they wanted to do next, it help to eliminate a lot of confusion.

Individually when they would ask questions like, can my character do this or that, and I would put it back on them to be the character and try. Always pushing them to see the game through their characters eyes, “What would an elf do?!?” Ultimately they need to try to do things, I can always say “No”.

Teach Feedback

After the game the teacher was extremely excited about the outcome. She commented on how the kids worked together, how they troubleshooted issues and the choices they made in the game. She also very much enjoyed the way the kids creatively made the story their own and how it used the things they were learning (story writing, math and critical thinking) in a practical application.


I highly recommend you start role-playing games with your kids starting as soon as they can do basic math. It helps to build their imagination, confidence and critical thinking skills. The teacher even came up to me after the demo and was talking about how she would have reacted to situations and how exciting it was. The class was really split 50/50 on being interested, but those that were talked about it for days after I came in. I have been invited back to run another game, hopefully it will be the start of something special for my kids.

The Tower of Horace Sharpcheeks

OSR-TB-300x257Adventure for new players to SimpleDnD written by Alan Bollinger. Original artwork by Alan Bollinger, Jonny Gray (http://jonnygray.deviantart.com). All of the provided stats and checks can easily be adapted to other systems. Players should be low levels, approximately 10 combined.

OSR Compatible.

There was a time when the wizard Horace Sharpcheeks overlooked the village of Cresthaven from atop his tower. That was until his tower exploded in a giant green fireball and Horace was never heard from again.

The owner of the Crossed Arms inn claims there is an entrance to a mysterious cavern system below the cellar spewing forth all types of monsters onto the once peaceful country side. The village elders also agree that it’s worth investigating the rumors and have put out a call to all adventurers to cleanse the site of the wizard’s tower and report back their findings. The one thing everyone can agree upon is that goblins have infested the ruins and they must go.

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Map – Titan’s Teeth

Titan's Teeth Tower Map
Titan’s Teeth Tower Map

The wonderful Dyson Logos has released this amazing tower map!

There is a stout tower along the Akkedis Trail that is decorated with massive white chunks of stone along its battlements. To those who pass through its shadow on the trail it has become known as either the Crown of Teeth, or the Titan’s Teeth.

It is said that the “teeth” were pulled from the ancient corpse of a primordial titan of wind and sight. The same tales would claim that the teeth confer some of the titan’s powers to those who stand atop the tower, granting the ability to see incredible distances and to accurately shoot at twice or three times the normal range of a longbow.

The Titan’s Teeth has four levels above ground (plus the battlements) one level half underground and a final “dungeon” level underground that contains a secret passage to the surface some distance away.

This is the first map released on the blog under a fully free commercial license. For more information on the license or to download the map with or without grid, head on over to the blog post at: