Random Dungeon Generator

I’ve been playing around with random generators for a few different clients so I put together one for SimpleDnD.


This dungeon is constructed from Bone or other unnatural material is located in a Depression. Due to a Destroyed by invaders the builders left. The original builders where Human who used the location as a Laboratory. Inside the dungeon the environment is Toxic with Magical Light. It is currently being claimed by Faerie and most recently used as a Mine.


This dungeon is constructed from Masonry, superior is located in Ruins. Due to a Magical Mishap the builders left. The original builders where Giants who used the location as a Lair. Inside the dungeon the environment is Normal with No Light. It is currently being claimed by Criminals and most recently used as a Vault.


This dungeon is constructed from Stone,superior is located in a Lake/Pond. Due to a Internal Conflict the builders left. The original builders where Dwarven who used the location as a Shrine. Inside the dungeon the environment is Normal with Magical Light. It is currently being claimed by Criminals and most recently used as a Temple.

Check it out and suggest improvements in the comments below.


D100 Table Of Crypts, Tombs, And Mausoleums

Add some randomness to your next adventure with the D100 Table Of Crypts, Tombs, And Mausoleums. So the next time you need to send your players of to find something in a mysterious crypt, but can’t think of an intriguing name for it, try one of these.  The Skull Crypt of the Incinerating Monkey anyone?

Screenshot 2016-07-26 08.12.24
Click here to download the PDF.

Thanks to John R. Lehman for letting us include in the project. Go visit his blog here!

Calling all Monsters!

Here at the SimpleDND project I try to keep the options limited and keep the game as streamlined as possible, even if that means rewriting rules. Right now we are updating the bestiary.

The current list is: Ankheg, Ant, Giant, Bat Swarm, Bat, Giant, Beetle, Fire, Bugbear, Carrion Crawler, Centipede, Giant, Ghoul, Giant, Hill, Gnoll, Goblin, Harpy, Hobgoblin, Kobolds, Lizard Man, Mummy, Ogre, Orc, Owl Bear, Pixie, Rat, Giant, Rust Monster, Shadow, Shrieker, Skeleton, Snake, Giant – Boa, Snake, Giant – Cobra, Spider, Giant – Crab, Spider,Giant – Black Widow, Stirge, Troll, Werewolf, Wight, Wolf, Wraith, Zombie,

If you’d like to see anything included in the next update, from any version of D&D, Pathfinder or any other game, submit your monsters here!


5 Despicable Ways To Kill Players

“It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don’t keep your feet, there’s no knowing where you might be swept off to.”

– J.R.R. Tolkien, The Lord of the Rings

From time to time being the DM can be extra special rewarding by killing players in inventive and often unstoppable ways. Here are a few ideas.

5. Secret Passage into Dungeon

It’s common in any RPG to find a secret door or passageway. Nobody says it has to end in a treasure room. Recently I had players find a secret passageway deep into a dungeon. It was actually the entrance to a famous high level assassin. It was a near TPK (Total Party Kill)

4. Black Pudding

Nothing as entertaining as a puddle in the middle of a passageway that melts flesh and metal. Save vs Dex or lose your fancy new armor!

3. Gelatinous Cube

Being a cube that is a perfect ten feet on each side, this nearly invisible dungeon inhabitant cleans the dungeon, even of wandering players.

2. Yellow Mold

The treasure room was filled with wonderful yellow gold, or was it? One touch fills the room with deadly spores that kill on a failed Save vs Con (DC20).

1. Green Slime

The most sinister of ambush predators, green slime often clings to walls and ceilings and drops down by surprise. Once in contact with flesh, it sticks and turns the flesh into green slime. It cannot be scraped off, but may be burnt off (or treated with a Cure Disease spell).

What are some of the best hazards that have terrorized your players? Post a comment below.

Random Encounters: Road mysteries

Random encounters can accomplish a lot of things. Some groups see them as annoying obstacles. Others like them for a bit bonus XP while the GM puts a little extra strain on their resources. But they can also give a hint of weirdness to tell your players that the world has more going on than kobolds and goblins, even at low levels.

Your travelling party takes a rest on the side of the road. Or perhaps they have struck out cross-country, across farms and fields. What do you find, besides 2d4 goblins or whatever other ho-hum combat encounter your sourcebook says?

  1. Ring of standing stones. A sage pays you no mind while she takes astronomical measurements with a sextant.
  2. Child fleeing a scarecrow. Why is the scarecrow so angry?
  3. A halfling family is out enjoying a picnic. But their eyes have no irises…
  4. Four mules patiently pull a wagon with no driver.
  5. A shrub happily sings drinking songs. Maybe you want to join in.
  6. Two expert duelists put on an epic display. It is unclear whether they are practicing or fighting to the death.
  7. A parade of spirits crosses your path, taking no note. But the last one stops, stares at you, and you hear a voice inviting you to join them next year.
  8. The beauty of this rainbow doesn’t explain why it shines at night.
  9. A gnome tinker sells trinkets – but only accepts payments accompanied by clever limericks.
  10. Young lovers ride a draft horse, their faithful mastiff by their side. How odd that the animals’ legs stand straight as they glide forward.
  11. A bulette and an ankheg engage in conceptual intercourse. A philosophical discussion, that is – what were you thinking?
  12. Twelve will-o’-wisps swirl dazzlingly. Or are those just dancing lights?

Original Post at: Road mysteries.