Lately I’ve been playing in a few d6 games (Star Wars d6 FTW) and I really enjoy the take away on the way stats work vs the classic D&D example of 6 attributes. Now I’ve also been playing some D&D 5e and it has skills in it as well and my thought is, why can’t the two be married into something flexible yet allowing for more jack-of-all-trades or super specialists?
I propose that the system be modified to add the following skill structure.
The base 6 attributes stay in place and do not change. By default, all skills under those attribute inherit the bonus of that skill.
Example: A strength of +3 would have a base of +3 in all strength skills
This is where things would change. At each level a character would gain 3 skill bonuses to distribute into their skills as they see fit. So you could build a fighter who could also be a competent pick pocket or a thief who is a great cat burglar with an epic climb ability. Essentially allowing you to choose the character’s path forward.
Proposed Skill List
- Melee Weapons
- Ranged Weapons
- Pick Pockets
- Disable Traps
- Pick Locks
- Read Languages
- Search/Listen (change to Notice)
Magic (starts at zero)
- Faith Magic
- Learned Magic