DRAFT RACE: Dragonborn

This was submitted by velenon… I’ll need to tweak it a bit.


Dragonborn Warlord by Peachyco

Born of dragons, as their name proclaims, the dragonborn walkthrough a world that greets them with fearful incomprehension.


Ability Score Caps: Dragonborn cannot exceed +3 in any ability except for Strength where they can have up to a +4  and Dexterity where they cannot exceed 0.

Ability Score Max: Dragonborn have a max total combined ability total of 5

Size: 6 – 7 foot tall, 200 – 250 lbs

Speed: 30 feet

Languages: Common and Draconic

Special Racial Abilities:

Dragon Heritage

Breath Weapon: breath attack based on the type of dragon heritage. All breath weapon attacks have a range of 15 feet and can be used once daily for 2d8 damage. Breath attacks roll to hit like normal. The hit roll can be used as a DC Con Save for 1/2 damage.

Types of Dragon Heritage:

Gold – Fire
Silver – Cold
Copper – Acid

Special Resistance: In addition the dragonborn gains resistance and takes 1/2 damage from the same types of attacks.

Draconic Claws: The dragonborn has claws that act as 2 primary natural weapons. They cause 1d6 points of damage + the dragonborn’s Strength modifier.

Darkvision: 30 foot

Class Restrictions: Draco may only choose from Cavalier, Barbarian, Cleric or Wizard.

Monstrous Appearance: Dragonborn are often mistakenly seen by humans, dwarves and faun as hostile enemies. When dealing with those races dragonborn have a -5 penalty to all negotiation rolls.


463px-dnd_gnomeGnomes are…

Ability Score Caps: Gnomes cannot exceed +3 in any ability except for Intelligence where they can have up to a +4. Gnomes cannot exceed Zero in Constitution AND Strength.

Ability Score Max: Gnomes have a max total combined ability total of 5

Size: 3-4 foot tall, 60 – 120 lbs

Speed: 20 feet

Languages: Common and Gnome

Special Racial Abilities:

  • +2 bonus to Armor Class due to small size
  • +3 bonus to Combat Initiative for their small quickness
  • +3 to all rolls identifying or defending against magical effects
  • Gnome are difficult to spot, and gain the following bonuses to hiding, in addition to their wisdom bonuses: Normal Light +3, Low Light +7 and Outdoors +11.
  • Magical Spell: 1x per day per level a gnome can use the Ghost Sound Spell.

Class Restrictions: Gnome may only choose from Wizard, Thief, or Barbarian.

Limitations or Restrictions: 

  • A Gnome may wear any kind of armor, and may use a shield. However, their armor and shields must be specially made for their small size (doubling the list price). Even dwarf-sized armor is too large for them.
  • A Gnome may only use weapon weighing 2lbs or less (such as a dagger, short sword, or shortbow), and may not use two-handed swords, longbows, battle axes, pole-arms, or other large weapons.

SimpleDnd Update

Just a quick note. The following items have been recently updated:

  1. Elves no longer have darkvision only Dwarves.
  2. Elves lose their search bonuses and gain a notice bonus instead.
  3. Backstab multiplier has been clarified for halflings and rogue classes
  4.  Equipment is updated with new armor, crossbows and animals
  5. 10 new magic items have been added
  6. There are new character sheets
  7. Heroics points are now standard
  8. Notice is now standard

Coming soon:

  • Spells for levels up to 9
  • Druid class
  • A ton of new monsters
  • New core rulebook for purchase

Rise of the Drow – Descend back to the Underdark 

Now I have to look into an evil oneshot

Death By Mage

The Drow or Dark Elves have been a fascination in the lore of fantasy settings for many years. The story of the separation of the elven races, the rise of of the Spider Queen, Lolth, and harsh Drow culture that rose from the cruel dark underworld they called home. The Underdark is alien from the surface world, many players and dungeon masters have treked and dealt with many denizens of great renown: beholders, mind flayers, and including the Drow.

There have been countless stories, game supplements, and attention placed on these beloved enemies. It is almost considered a rite of passage of an adventuring party dealt with a Drow ambush, from their poison darts to their ability to summon clouds of darkness. If the unlucky party should become captured, their adventure continues deeper into the alien world below.

Many novels and stories have been written about the Drow, from the…

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