Player Conditions

clean-dazed-kittyWhen exploring dungeons and fighting dangerous monsters, your character may become effected by different conditions. These conditions will change the way the character moves, how they act or fight in combat. This is the definitive list.

Blinded

  • You cannot make Ranged Attacks.
  • All enemies have +10 to their armor class when defending
  • All enemies have have Advantage when attacking against you.

Charmed

  • You cannot target the source of this effect with attacks and you treat that creature as an ally.
  • At the start of your turn, the source can ask you to perform a single action on your turn.
  • You will still try to protect the charmer from harm.
  • If the Charmer is killed, the Charm effect disappears.
  • Save DC 20 VS WIS to dispel charmed effects

Dazed

  • All enemies gain Advantage against you.
  • You lose your next attack

Immobilized

  • You cannot move on your own: your Speed is 0.

Invisible

  • No one can target you with a Ranged Attack.
  • You have +10 to Armor Class against attackers
  • You have Advantage for attacks against enemies
  • Enemies cannot Surprise you

Paralysis

  • Elves are immune to paralysis
  • All Melee Attacks against you are automatic critical hits, maximizing all dice.
  • All other attacks against you gain a +4 bonus, but SEE BELOW.
  • All enemies have Advantage against you, making the bonus to Non-Melee Attacks +6.
  • Save DC 20 VS CON to dispel paralysis effects

Perpetual Damage

  • At the start of each of your rounds, you take a given amount of a given type of damage.
  • Example: “ongoing 5 acid damage” deals you 5 acid damage at the start of each of your rounds.
  • If the duration of the effect is ‘save ends’, remember that saving checks are made at the end of your round.

Prone

  • You are at -2 on all attacks.
  • All enemies gain Advantage against you.
  • Movement reduced to 1/2
  • Standing up takes one round

Slowed

  • Movement reduced to 1/2
  • You can only attack every other round

Stunned

  • All enemies gain Advantage when attacking against you.
  • You lose your ability to do anything, except save checks, until you save.
  • Save DC 15 vs CON

Unconscious

  • All Melee Attacks against you are automatic critical hits, maximizing all dice.
  • All other attacks against you gain a +4 bonus, but SEE BELOW.
  • All enemies have Advantage against you, making the bonus to Non-Melee Attacks +6.
  • On your turn you take no actions, but can still make saving throws.

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s