Encountering Monsters

Monsters may have nearly any reaction to the appearance of a party, unless the monster description says otherwise. To find the monsters’ reactions, roll 1d20 and find the total on the left side of the Monster Reaction Chart. Use the chart to find the monsters’ actions and any further rolls needed. Us the Parties combined charisma bonus to modify the roll.

Roll (d20) Reaction Secondary Reaction

1-3

Immediately Attack

4-9

Possible Attack, Roll Again:

1-10

Attack!

11-15

Negotiate

16-20

Friendly

10-15

Uncertain Attack, Roll Again:

1-6

Attack!

7-13

Negotiate

14-20

Friendly

16-19

Possible Friendly, Roll Again:

1-5

Attack!

6-10

Negotiate

11-20

Friendly

20

Immediately Friendly


Negotiation

Uncertain monsters may try to talk or Negotiate. If they can communicate somehow, through words or hand motions, the monsters may suggest that some sort of agreement be made. This process of making offers and discussing them is called Negotiation. Reactions can make the game much more fun than having fights. With some careful thought, a good DM can keep everyone interested and challenged by the situations that can arise. Remember that no creature wants to get killed, and if the party looks or acts fierce, many creatures can be scared away or forced to surrender although large and tough monsters probably won’t scare very easily.

Example: a monster might fear the party, and offer to pay them if they will go away!

Example: In exchange for its friendship, a hungry creature might ask for food. (A hungry animal might lick its lips, obviously hungry but apparently not wanting to attack the characters.)

Example: A more intelligent monster might want a bribe, threatening to attack unless the characters give it something.

How monsters and NPCs react differs based on their alignment. Some people and monsters cannot be trusted.

Example: A Chaotic monster will not necessarily keep its promises! Chaotics are not dependable. There are many Chaotic monsters.

Example: A Neutral monster will usually keep its word, especially if it could be risky to break it. It will do what is best for itself. More monsters are Neutral than either of the other Alignments.

Example: A Lawful monster will always do what it has promised; its word is as good as a written contract. However, there are very few Lawful monsters.

11 thoughts on “Encountering Monsters

  1. Also, if you are playing an adventure that is not in a dungeon, or if you are facing an encounter that is major (like a supreme villain or a friendly villager), can you not use the Monster Reaction Chart?

    And, I like the Monster Reaction Chart, it is just that when I have looked at those sort of charts, I think that maybe it would take too long to look at the chart and then look back, so maybe you could replace this chart with a smaller like just including Negotiation, Attack, and Friendly? I don’t know, just an idea, I have not actually played any of those games, I have just read them. So, take the feedback as you like.

    Like

  2. Hey, just stumbled across this site and I like it’s the way you’ve cut down the 5e rules! Feels like a nice balance between OSR-type games and a more streamlined, modern experience. I’m not keen on the hundreds of class features and special resources in 5e, but I DO like the streamlined “proficiency bonus” based on level and similar ideas.
    Anyway,I decided to comment because I wanted to say that this table in particular strikes me as quite odd.
    Firstly, being split into two rolls makes it hard to work out the likelyhood of reactions at a glace – I had to do some maths on this:
    (a=attack,n=negotiate,f=friendly)
    15%a
    30% any, split as so: 50%a, 25%n, 25%f – equiv to. 15%a, 7.5%n, 7.5%f on main chart
    30% any, split as so: 30%a, 35%n, 35%f – equiv to. 9%a, 10.5%n, 10.5%f on main chart
    20% any, split as so: 25%a, 25%n, 50%f – equiv to. 5%a, 5%n ,10%f on main chart
    5%f
    added up that gives the following chances:
    15+15+9+5 = 44% attack
    7.5+10.5+5 = 23% negotiate
    5+7.5+10.5+10 = 33% friendly
    So I guess this interacts with some other rules, and I’ve not read them all so maybe there’s a good reason, but I don’t see why this isn’t just one table that goes:
    1-9 (45%) Attack
    10-14 (25%) Negotiate
    15-20 (30%) Friendly
    I doubt the 1-3% difference would be noticeable and it saves you an unnecessary roll. Also, it strike me as strange that “negotiate” is the least common result, but that might be person preference.

    Like

    • Oh, just realized it says COMBINED charisma bonus – so I’m guessing the reason for banding is so as not to rule out the “attack” option entirely, even for very high charisma parties? I really wish there was a nicer way to handle attributes that adjust a roll on a table so that low results don’t drop off entirely, as I have a strong dislike for sub-tables.

      Like

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s