zombieRare | Medium | Neutral | Undead

Zombies are mindless undead humans or demi-humans animated by some evil magic-user or cleric.

Armor Class Hit Points Move
12 8
(2 Hit Dice)
walk 30 ft
Appearing 3d6
Habitat Any
Negotiation no
Morale DC 0
Challenge 1.3 (390 XP per monster)

Ability Scores

1 -2 3 -3 -2 -2


Has 1 attack. Hit Bonus +2. Damage Slam. 1d8 +1 damage

Special Attacks

Slow. Zombies move very slowly, always fighting last in a combat round.

Special Defense

Zombies are immune to sleep, charm, hold, death magic, poisons, and cold-based spells. A vial of holy water inflicts 2d4 points of damage to a zombie.


Individual: None

Lair: None


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