• zombieArmor Class: 12
  • Hit Dice:  2
  • Hit Bonus: +2
  • Damage: 1d8
  • Movement: 90/30 feet
  • Morale Save: +20
  • Experience: 30
  • Number Attacks: 1
  • Number Appearing: 3d6
  • Alignment: Chaotic
  • Habitat: Any
  • Negotiation: No
  • Loot: None

Zombies are mindless undead humans or demi-humans animated by some evil magic-user or cleric. They may be Turned by clerics but are not affected by Sleep or Charm spells. They can be harmed by normal weapons. Zombies are often placed to guard treasures, since they make no noise. They are slow fighters, and always lose initiative (no roll needed).

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