Wight

  • wightArmor Class: 15
  • Hit Dice:  4 +3
  • Hit Bonus: +3
  • Damage: Energy Drain
  • Movement: 90/30 feet
  • Morale Save: +20
  • Experience:  600
  • Number Attacks: 1
  • Number Appearing: 2d6
  • Alignment: Chaotic
  • Habitat: Any
  • Negotiation: No
  • Loot: 1d8×1,000 cp (50%); 1d6×1,000 sp (25%); 1d4×1,000 ep (25%); 1d3×1,000 gp (25%); 1d8 gems (30%); 1d4 jewellery (20%); 1 magic item (sword, armour, or miscellaneous magic) (10%).

A wight is an undead spirit living in the body of a dead human or demi-human. It can only be hit by silvered or magical weapons. Wights are greatly feared, as they drain life energy when striking a victim. Each hit drains one level of experience or Hit Die. (Energy Drain is explained under special attacks). Any person totally drained of life energy by a wight will become a wight in 1-4 days, and will be under control of their slayer.

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