• trollArmor Class: 16
  • Hit Dice:  6 +6
  • Hit Bonus: +6
  • Damage: d4 +4 / d4 +4 / 2d6
  • Movement: 120 feet
  • Morale Save: +10
  • Experience: 550
  • Number Attacks: 3
  • Number Appearing: d12
  • Alignment: Chaotic
  • Habitat: Any
  • Negotiation: No
  • Loot: Lair 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), 2 magic items or 1 potion (15%).

Trolls are vile, putrid creatures found in almost any climate. They can attack up to three opponents at a time using their powerful limbs to claw and their wicked teeth for biting. After three rounds of combat, their innate regeneration ability will start working, recovering 3 hit points per round. Their ability to regenerate even allows detached limbs to reattach to their body. Severed limbs will even continue to attack foes independently. A troll can only be truly destroyed by fire or acid, and these type of damage cannot be regenerated.

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