Spider, Giant – Crab

  • crabArmor Class: 14
  • Hit Dice: 1 HP
  • Hit Bonus: 0
  • Damage: –
  • Movement: 120 feet
  • Morale Save: +3
  • Experience: 5
  • Number Appearing: 1d100
  • Negotiation: No
  • Loot: None

This is a 5‘ long spider with a chameleon-like ability to blend into its surroundings, surprising on a roll of 1-4 (on ld6). It clings to walls or ceilings and drops onto its prey. After the first attack, it can be seen and attacked normally. Any victim of its bite must make a Saving Throw vs. Poison or die in 1-4 turns. However, the poison is weak, and the victim gains a +2 bonus to the Saving Throw roll.

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