• shadowArmor Class: 13
  • Hit Dice:  2 +2
  • Hit Bonus: +2
  • Damage: d4
  • Movement: 90/30 feet
  • Morale Save: +15
  • Experience: 300
  • Number Attacks: 1 + Special
  • Number Appearing: d8
  • Alignment: Chaotic
  • Habitat: Any
  • Negotiation: No
  • Loot: 2d10×1,000 sp (10%); 2d4×1,000 gp (45%); 1d6×1,000 pp (33%); 4d8 gems (20%); 2d4 jewellery (8%); any 3 magic items (33%)

Shadows are non-corporeal (ghostlike) intelligent creatures. They can only be harmed by magical weapons. They look like real shadows and can alter their shape slightly. Shadows are hard to see and usually gain surprise (+16). If a shadow scores a hit, it will drain 1 point of Strength in addition to doing normal damage. This weakness will last for 8 turns. Any creature whose Strength is reduced to zero becomes a shadow immediately. Shadows are not affected by Sleep or Charm spells,but they are not Undead and cannot be Turned by clerics. The DM should not use shadows unless the party has at least one magical weapon.

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