shadowRare | Medium | Neutral evil | Undead

Shadows are non-corporeal (ghostlike) intelligent creatures.

Armor Class Hit Points Move
13 8
(2 Hit Dice)
walk 90 ft
Appearing 1d8
Habitat Any
Negotiation no
Morale DC 12
Challenge 0.8 (240 XP per monster)

Ability Scores

-2 2 1 -2 0 -1


Has 1 attack. Hit Bonus +2. Damage Swipe. 1d4 +2 damage

Special Attacks

Strength Drain. A shadow’s touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength falls below -3 and the opponent becomes a shadow as well. The newly formed shadow is then compelled to join the roving band and pursue a life of evil.

Special Defense

Shadows are immune to sleep, charm, and hold spells and are unaffected by cold-based attacks.


Individual: None

Lair: 2d10×1,000 sp (10%); 2d4×1,000 gp (45%); 1d6×1,000 pp (33%); 4d8 gems (20%); 2d4 jewelry (8%); any 3 magic items (33%)


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