Rust Monster

  • rustmonsterArmor Class: 18
  • Hit Dice:  5
  • Hit Bonus: +5
  • Damage: Special
  • Movement: 120/40 feet
  • Morale Save: +12
  • Experience: 300
  • Number Attacks: 1 + Special
  • Number Appearing: d4
  • Alignment: Neutral
  • Habitat: Any
  • Negotiation: No
  • Loot: 1d4 gems per individual (50%)

A rust monster has a body like a giant armadillo with a long tail, and 2 long front “feelers” (antennae). If a rust monster hits a character with its antenna, it will cause any non-magical metal armor or weapon hit to immediately crumble to rust. It may be hit by any type of weapon, and a successfulHit Roll indicates that the body is hit, for no ill effect to the weapon used. A rust monster is attracted by the smell of metal. It eats the rust created by its attacks. A magical armor or weapon struck usually loses one “plus” per hit, but has a 10% chance per “plus” of resisting the effect completely.

For example, a shield +1 has a 10% chance of surviving the attack. If 11 or greater is rolled on d%, the shield is reduced to a normal shield. If hit again, it crumbles into rust.

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