Rat, Giant

  • Armor Class: 13
  • Hit Dice:  1/2
  • Hit Bonus: 0
  • Damage: d4
  • Movement: 120/40 feet
  • Morale Save: +10
  • Experience: 20
  • Number Attacks: 1 bite + Poison
  • Number Appearing: 3d10
  • Alignment: Neutral
  • Habitat: Any
  • Negotiation: No
  • Loot: None

Giant Rats are 3’feet or longer more, and have gray or black fur. They are often found in the dark corners of dungeon rooms and in areas with undead monsters. They usually avoid humans and will not attack unless they are defending their lair. Rats are good swimmers and may attack while in water. They are afraid of fire, and will run from it unless forced to fight by a summon- ing creature. Rats will eat almost anything, and some rats carry diseases. Anyone bitten by a rat has a d20 chance of being infected. (This chance should be checked each time a rat successfully hits. If diseased, the XP award is 6.) The victim may still avoid the disease by making a Saving Throw vs. Poison. If failed, the victim may die in 1-6days (1 in 4 chance) or may be sick in bed for 1 month, unable to adventure.

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