• orcArmor Class: 14
  • Hit Dice:  1
  • Hit Bonus: +1
  • Damage: by weapon +1
  • Movement: 120 (40) feet
  • Morale Save: +12
  • Experience: 10
  • Number Attacks: 1
  • Number Appearing: 2d4
  • Alignment: Chaotic
  • Habitat: Any
  • Negotiation: Yes
  • Loot:  Individual 2d6 ep ; Lair 1d12×1,000 cp (50%), 1d6×1,000 sp (40%), 1d6 gems (25%), 1d3 jewellery (20%), 2d4 potions (40%)

An orc is an ugly human-like creature, and looks like a combination of animal and man.  When fighting in daylight, they have a penalty of – 1 on their Hit Rolls.

One member of each group of orcs is a leader with 8 hit points who gains a +1 bonus on damage rolls. If this leader is killed, the morale of the group becomes +10 instead of +12. Orcs are afraid of anything larger or stronger than they are, but may be forced to fight by their leaders.

There are many different tribes of orcs. Each tribe has as many female orcs as males, and 2 children (“whelps”) for each 2 adults. The leader of an orc tribe is a chieftain with 15 hit points, who attacks as a 4 Hit Dice monster and gains +2 on damage rolls. For every 20 orcs in a tribe, there may be an ogre with them (1 in 6 chance).


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