Ogre by atryl
  • Armor Class: 15
  • Hit Dice:  4 +1
  • Hit Bonus: +4
  • Damage: by weapon +4
  • Movement: 90 (30) feet
  • Morale Save: +15
  • Experience: 125
  • Number Attacks: 1 Club
  • Number Appearing: 1d6
  • Alignment: Chaotic
  • Habitat: Any
  • Negotiation: Yes
  • Loot:  Individual: 20d4 gp; Lair: 1d3×1,000 gp (30%), 5d8 gems (40%), 2 magic items (10%), 2d4 potions (40%)

Ogres are huge fearsome human-like creatures, usually 8 to 10 feet tall. They wear animal skins for clothes, and often live in caves. When encountered outside their lair, the group will be carrying 100-600 gp in large sacks. Ogres hate Neanderthals and will attack them on sight.

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