• mummyArmor Class: 17
  • Hit Dice: 6 +3
  • Hit Bonus: +6
  • Damage: d12*
  • Movement: 60 feet
  • Morale Save: +8
  • Experience: 1000
  • Number Attacks: 1
  • Number Appearing: 2d4
  • Alignment: Chaotic
  • Habitat: Tombs or Burial Places
  • Negotiation: No
  • Loot: 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewellery (25%), any 2 magic item + 1 potion (15%)

The touch of a mummy causes a wasting disease which will cause death within 1d6 months. Each month of affliction, the victim loses 2 points of charisma, and while diseased no cure wound spells will have effect and any wounds will heal at a 10% rate and can only be cured by a cure disease spell. Mummies have an aura of fear within 60 ft, a successful saving throw vs magic is made or be paralyzed for 1d4 rounds. A mummy cannot be harmed by normal weapons, sleep, hold spells, charm spells, and cold based attacks., poison, paralysis and magical weapons do only half damage. Fire on the other hand; a torch will deal 1d3 hp damage, a flask of burning oil causes 1d8 hp per round and magic fire is +1 to damage. Holy water inflicts 2d4 hp per vial that hits.

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