Lizardmen

lizardmanRare | Medium | Neutral | Humanoid

These water-dwelling creatures look like men with lizard heads and tails. They live in tribes. They will try to capture humans and demi-humans and take the victims back to the tribal lair as the main course of a feast.

Armor Class Hit Points Move
15 32
(8 Hit Dice)
walk 60 ft
swim 120 ft
Appearing 2d8
Habitat Fresh Water,Jungle,Salt Water,Swamp,Underground
Negotiation no
Morale DC 6
Challenge 3.2 (960 XP per monster)

Ability Scores

STR DEX CON INT WIS CHA
2 0 1 -2 1 -2

Combat

Has 2 attacks. Hit Bonus +2. Damage Claws (x2) 1d2 +2, 1d6 short sword damage


Treasure

Individual: 2d12 sp

Lair: 1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d6×1,000 gp (50%), 1d10 gems (30%), 1d6 jewelry (25%), 2 magic items or 1 potion (15%)

 

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