• hobgoblinArmor Class: 14
  • Hit Dice:  1 + 1 about 5
  • Hit Bonus: +1
  • Damage: d6 +1
  • Movement: 90 feet
  • Morale Save: +10
  • Experience: 20
  • Number Attacks: 1
  • Number Appearing: 3d6
  • Alignment: Chaotic
  • Habitat: Any
  • Negotiation: Yes
  • Loot: Individual 3d12 cp, 2d8 gp; Lair 1d8×1,000 cp (75%), 1d12×1,000 sp (60%), 1d6×1,000 gp (50%), 5d4 gems (50%), 1d6 jewelry (25%), 1 potion (15%)

Hobgoblins are relatives of goblins, but are bigger and meaner. They live underground but often hunt outdoors (having no penalties in daylight). A hobgoblin king and 1-4 bodyguards live in the hobgoblin lair. The king has 22 hit points and fights as a 5 Hit Dice monster, gaining a bonus of +5 on damage rolls. The bodyguards all fight as 4 Hit Dice monsters and have 3d6 hit points each. As long as their king is alive and with them, hobgoblin morale is +12 rather than +10.

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