- Armor Class: 13
- Hit Dice: 1d6 -1 – about 3 HP
- Hit Bonus: 0
- Damage: 1d6 short sword
- Movement: 50 feet
- Morale Save: +5
- Experience: 10
- Number Attacks: 1
- Number Appearing: 2d4
- Alignment: Chaotic
- Habitat: Any
- Negotiation: Yes
- Loot: Individual 3d6 sp; Lair 1d12×1,000 cp (75%), 1d6×1,000 sp (50%), 1d6 gems (25%), 1d3 jewelry (20%), 2d4 potions (40%)
Goblins are a human-like race, small and very ugly. Their skin is a pale earthy color, such as chalky tan or livid gray. Their eyes are red, and glow when there is little light. Goblins live underground and have well developed darkvision, with a 90′ range. In full daylight they fight with a penalty of – 1 on their Hit Rolls.
Goblins hate dwarves and will attack them on sight.
There is a 20% chance that when goblins are encountered outdoors, 1 of every 4 will be riding a dire wolf.
Goblin Kings. In the goblin lair lives a goblin king with 15 hit points who fights as a 3 Hit Dice monster and gains a +3 bonus to damage rolls. The goblin king has a bodyguard of 2d6 goblins who fight as 2 Hit Dice monsters and have 2d6 hit points each. The king and his bodyguard may fight in full daylight without a penalty. The goblin morale is +7 rather than +5 as long as their king is with them and still alive.