• gnollArmor Class: 15
  • Hit Dice:  2
  • Hit Bonus: +2
  • Damage: d6 +2
  • Movement: 90 feet
  • Morale Save: +13
  • Experience: 30
  • Number Attacks: 1
  • Number Appearing: 3d6
  • Alignment: Chaotic
  • Habitat: Any
  • Negotiation: Yes
  • Loot: 1d6 gp per individual; in lair: 1d6×1,000 cp (30%); 1d6×1,000 sp (25%);  1d10×1,000 gp (45%); 1d4×100 pp (20%); 5d8 gems (50%); 4d12 jewelry (65%); 25% chance of any 3 maps or magic.

Gnolls are beings of low intelligence that appear to be human-like hyenas. They may use all weapons. They are strong, but dislike work and prefer to bully and steal. For every 20 gnolls encountered, one will be a leader with 16 hit points who attacks as a 3 hit dice monster. Gnolls are rumored to be the result of a magical combination of a gnome and a troll by an evil magic-user.

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