Ghost

Very Rare | Medium | Neutral evil | Undead

This spectral, horrifying figure glides silently through the air, passing through solid objects as if they didn’t exist.

Armor Class Hit Points Move
17 40
(10 Hit Dice)
fly 30 ft
Appearing 1
Habitat Any
Negotiation yes
Morale DC 4
Challenge 11.3 (3,390 XP per monster)

Ability Scores

STR DEX CON INT WIS CHA
-3 0 0 3 2 -2

Combat

Has 1 attack. Hit Bonus +6. Damage Touch of Death. 7d6 damage damage

Special Attacks

Corrupting Touch : By passing part of its incorporeal body through a foe’s body as a standard action, the ghost inflicts 7d6 damage. Constitution DC 18 for half damage

Frightful Moan: All living creatures within a 30-foot spread must succeed on a Wisdom DC 18 save or become panicked for 2d4 rounds.

Special Defense

Rejuvenation: The “destroyed” spirit restores itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy a ghost is to determine the reason for its existence and set right whatever prevents it from resting in peace.


Treasure

Individual: None

Lair: None