Elemental – Water

Very Rare | Large | Chaotic neutral | Magical Beast

This translucent creature’s shape shifts between a spinning column of water and a crashing wave.

Armor Class Hit Points Move
18 40
(10 Hit Dice)
walk 20 ft
fly 90 ft
Appearing 1
Habitat Coastal,Fresh Water,Salt Water,Swamp,Underground
Negotiation no
Morale DC 4
Challenge 2.8 (840 XP per monster)

Ability Scores

STR DEX CON INT WIS CHA
3 3 0 -1 0 0

Combat

Has 2 attacks. Hit Bonus +8. Damage Slam. 2d8 damage damage

Special Attacks

Vortex. A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water. Trapped creatures can otherwise act normally, but must succeed on a concentration check (Intelligence DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a -4 penalty to Dexterity and a -2 penalty on attack rolls.


Treasure

Individual: None

Lair: None