Elemental – Fire

Very Rare | Large | Chaotic neutral | Magical Beast

This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

Armor Class Hit Points Move
19 32
(8 Hit Dice)
walk 60 ft
Appearing 1
Habitat Any
Negotiation no
Morale DC 4
Challenge 2.5 (750 XP per monster)

Ability Scores

STR DEX CON INT WIS CHA
3 3 0 -1 0 0

Combat

Has 2 attacks. Hit Bonus +10. Damage Slam. 2d6 damage + Burn damage

Special Attacks

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Dexterity DC 15 save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Dexterity DC 15 to avoid catching on fire.

Special Defense

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).


Treasure

Individual: None

Lair: None