Carrion Crawler

  • Armor Class: 13
  • Hit Dice:  3d6 +1 about 10
  • Hit Bonus: +3
  • Damage: Paralysis
  • Movement: 120 feet
  • Morale Save: +9
  • Experience: 110
  • Number Attacks: 8
  • Number Appearing: 1d4
  • Alignment: Neutral
  • Habitat: Any
  • Negotiation: No
  • Loot: Treasure: In Lair: 1d8×1,000 cp (50%); 1d6×1,000 sp (25%);1d3×1,000 gp (25%); 1d8 gems (30%); 1d4 jewelry (20%); 1 sword, armor, or misc. weapon (20%).

This scavenger is a 9‘ long, 3’ high many legged worm. It can move equally well on a floor, wall, or ceiling. Its small mouth is surrounded by 8 tentacles, each 2‘ long, which can paralyze on a successful hit unless a Saving Throw vs. Paralysis is made. A tentacle hit does no actual damage. ,Once paralyzed, a victim will be eaten (unless the carrion crawler is being attacked). Unless magically cured, the paralysis will wear off in 2-8 turns. Carrion crawlers are not normally found outside of dungeons.

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