Bat, Giant

  • Armor Class: 14
  • Hit Dice:  2d6 – about 6
  • Hit Bonus: +2
  • Damage: 1d4 bit
  • Movement: 180 feet
  • Morale Save: +4
  • Experience: 20
  • Number Appearing: 1d10
  • Negotiation: No
  • Loot: None

Giant Bats: Giant Bats are carnivores and may attack a party if extremely hungry. Five percent of all giant.bat encounters will be groups of giant vampire bats, far more dangerous creatures (XP value 25).The Bite of a giant vampire bat does no extra damage but its victim must make a Saving Throw vs. Paralysis or fall unconscious for 1d10 rounds. This will allow the vampire bat to feed without being disturbed, draining 1d4 points of blood per round. Any victims who die from having their blood drained by a giant vampire bat must make a Saving Throw vs. Spells or become an undead creature 24 hours after death.

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