Ranger

https://i2.wp.com/fc08.deviantart.net/fs70/f/2013/124/6/7/ranger_by_alexstoneart-d6424h7.jpgRangers are part of a body of armed guards who patrol the wild regions. They are experts at tracking, hunting and living off of the land – they often make it their life’s quest to eradicate one type of creature. They are often employed as bounty hunters.

Ability Focus: Wisdom

Hit Points: d8

Sworn Enemy

When a ranger is created they must choose one monster to be their sworn enemy. The ranger gains a +3 hit vs that monster and will ignore all other monsters to attack said enemy. Typical enemies include: Goblins, Orcs, Trolls, Dragons, etc.

Animal Companion

At 4th level the ranger may pick one of the following to be their animal companion who will fight to the death and follow commands of the ranger. Choose from: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse, owl, pony, snake, or wolf

Bowman

Rangers all live and die by the bow. Because of this the ranger gains a +2 to hit with any bow.

Starting Equipment

Backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, torches (10), trail rations (5 days), and a waterskin. In addition the Ranger gets a longbow with 20 arrows at no cost.

Ranger Skills

The ranger has the following specialized skills. At each level the ranger gains +2 points to distribute to their skills as they’d like.

  • Track (+3) – ranger can identify and find tracks and follow them
  • Stealth (+4) – rangers are masters of camouflage in any natural areas only (excluding dungeons and cities)
  • Animal Empathy (+2) – rangers can calm upset animals/monsters who are neutral/low intelligence.

Class Restrictions

Rangers cannot have more money than they can carry on their person due to their transient nature.