Rangers are part of a body of armed guards who patrol the wild regions. They are experts at tracking, hunting and living off of the land – they often make it their life’s quest to eradicate one type of creature. They are often employed as bounty hunters.
Ability Focus: Wisdom
Hit Points: d8
Races Allowed: Human, Elf, and Faun
When a ranger is created they must choose one monster to be their sworn enemy. The ranger gains a +3 hit vs that monster and will ignore all other monsters to attack said enemy. Typical enemies include: Goblins, Orcs, Trolls, Dragons, etc.
At 4th level the ranger may pick one of the following to be their animal companion who will fight to the death and follow commands of the ranger. Choose from: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse, owl, pony, snake, or wolf
Rangers all live and die by the bow. Because of this the ranger gains a +2 to hit with any bow.
Backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, torches (10), trail rations (5 days), and a waterskin. In addition the Ranger gets a longbow with 20 arrows at no cost.
The ranger has the following specialized skills. At each level the ranger gains +2 points to distribute to their skills as they’d like.
- Track (+3) – ranger can identify and find tracks and follow them
- Stealth (+4) – rangers are masters of camouflage in any natural areas only (excluding dungeons and cities)
- Animal Empathy (+2) – rangers can calm upset animals/monsters who are neutral/low intelligence.
Rangers cannot have more money than they can carry on their person due to their transient nature.