Grifter

by Rexa-Kun45

Fast talking, working a crowd, misdirection. Grifters are masters of manipulating and fixing situations with their words rather than their steel. A person practicing quackery or some similar confidence trick in order to obtain money, fame or other advantages via some form of pretense or deception.

Ability Focus: Charisma

Hit Points: d6

Restrictions: Grifters can only wear leather armor and can only use weapons 3 lbs and lighter

Starting Equipment. a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin.

Special: Grifters can speak one additional language

Grifter Skills

The grifter has the following specialized skills. At each level the grifter gains +3 points to distribute to their skills as they’d like.

  • Confidence (+8) – used to modify the reaction of NPCs and Monsters
  • Intel (+4) – used to find out information from NPCs
  • Disguise (+7) – used to change the appearance, station or vocation of the grifter
  • Search (+2) – used to find hidden things (traps, items, etc)
  • Stealth (+3) – used to hide and move without detection
  • Pick Locks (+1) – specialization in opening things that are locked
  • Read Languages (0) Grifters tend to learn to read various languages, particularly as they apply to treasure maps, deeds, secret notes, and the like.

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