by williamsquid

Cavalier fighters are the trained fighters of the civilized realms. As they advance to higher levels, they fill roles as knights and protectors of the realm.

Ability Focus: Strength

Hit Points: d10

Races Allowed: Human, Dwarf, and Elf

Bonuses and Abilities

Bonus Attack

At level 4 the Cavalier gains an additional attack per round


At level 4 the Cavalier gains a 1st level squire (NPC cavalier 10HP, +1 Attack, 1d8 damage)

Starting Equipment

a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.

5 thoughts on “Cavalier

  1. Just gonna’ redirect this comment thread to the actual class page, on the subject of Dual Wielding.

    Since it’s not currently posted either the pdf manual or the current class page, I was curious what the limits are on this trait. Could it go up to as heavy as two long swords, or two war axes? (Assuming I have that right, both of those are 1d8 weapons)

    And, on a similar note, any thoughts on Barbarians gaining a similar, if weaker trait?


  2. By definition,cavaliers are horsemen ,so do cavaliers get mounts?I mean, i saw one of the things in the to do list were mounts.Technically, this is wrong .Shouldn’t the class be named something else?Just sayin


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