Creating Characters

Creating characters in SimpleDnD is just that – Simple. Follow the steps below and you’ll be ready to kill goblins in NO TIME AT ALL. Not interested in making a character? We’ve already created a few for you to use.

  1. Print the Character Sheet
  2. Choose your Race with Ability Scores
  3. Choose your Class
  4. Buy Additional Equipment
  5. Learn how to do stuff
  6. Play, Explore and Enjoy

Be a better player! Here’s a few tips to get you started.

Player’s Starter Book PDF

Updated 6/17/2015 SimpleDnD Player’s Starter Book is ready for download!

16 thoughts on “Creating Characters

  1. Character creation looks fun and, most important of all, QUICK in these rules. I remember the good old days where all of us used to whip up characters in a flash so we could have some in reserves waiting to take over when our current character bit the dust.

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  2. So… I guess the druid was too complex a class to keep in any form?

    Simple D&D feels lacking without Druids, and I am disappointed it isn’t there. More, by not having the Druid it means you can’t also have the Ranger by perhaps multiclassing Fighter/Druid

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  3. Thanks for such assurance, also again the quick reply! ^^

    Also, sorry for the typos I made before… I didn’t notice them until after I posted.

    One more questions I have is whether or not there is any chance this might be expanded to account for players and DMs who want to go beyond level 5, perhaps up to 10? I noticed oddly that Experience and Leveling only go up to level 5, and I offer consideration that one could perhaps still keep the game ‘simple’ while allowing for a bit more ‘oomph’ when it comes to leveling and classes.

    More, from the perspective of D&D class balance it isn’t until after level 10 that classes begin growing uneven with casters out pacing martials and abilities/spells begin really getting complex.

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  4. Thomas, what’s to stop you – or anyone – from creating a druid, ranger, or lumberjack class? That’s how the original D&D classes originated: we made them up! (Don’t ask about my wife’s half-orc flowersmeller class from 1976!)

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      • Honestly I would probably go with the Beguiler (Wizard/Griefer) class if given the chance… though it is admittingly a concept somewhat limited by the lack of illusion spells, at least I feel such It would work, the class being charmers and deceivers, a very social class to say the least..

        I would still like ask for something of a Druid class after the Cleric and Wizard, with the first thing tossed being Wild Shape. Perhaps a simplified Animal COmpanion could be considered? I just feel the classes are not complete without the concept of a Druid,and through such, when mixed with a fighter , the Ranger.

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