Dragon, Black (Juvenile)

It’s black skin shimmer slightly in the torch light, the green acid hissing as it pooled from it’s fanged maw.


Young Black Dragon by BenWootten

Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon’s reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.


Number Appearing: 1
Armor Class: 22
Hit Dice: 24
Movement: 60 feet, fly 150 feet
Special Movement: Flying
Hit Bonus: +15
Number Attacks: 3
Damage: Bite 1d8+8, 2 claws 1d6+8, 2 wings 1d4+2
Special Attacks: Spray acid in a 60 ft. line for 8d6 damage – save CON DC 20 for half damage
Special Defense: At will – Darkness (40 foot radius)
Retreat: Run at 75% Hit Points
Alignment: Evil
Frequency of Encounter: Rare
Intelligence: Average (human) intelligence
Size: Huge (12+’ to 25′)
Habitat: Bog/Marsh/Swamp
Type: Dragons
Experience: 4,500
Loot: 2d10 x 1000 GP, 2d10 x 1000 SP, 3d10 gems, 2d10 items, 1d6 magic items


Calling all Monsters!

Here at the SimpleDND project I try to keep the options limited and keep the game as streamlined as possible, even if that means rewriting rules. Right now we are updating the bestiary.

The current list is: Ankheg, Ant, Giant, Bat Swarm, Bat, Giant, Beetle, Fire, Bugbear, Carrion Crawler, Centipede, Giant, Ghoul, Giant, Hill, Gnoll, Goblin, Harpy, Hobgoblin, Kobolds, Lizard Man, Mummy, Ogre, Orc, Owl Bear, Pixie, Rat, Giant, Rust Monster, Shadow, Shrieker, Skeleton, Snake, Giant – Boa, Snake, Giant – Cobra, Spider, Giant – Crab, Spider,Giant – Black Widow, Stirge, Troll, Werewolf, Wight, Wolf, Wraith, Zombie,

If you’d like to see anything included in the next update, from any version of D&D, Pathfinder or any other game, submit your monsters here!


Ruins of Castle Mistamere SimpleDnD Monsters

This is a list of monsters you will encounter when you play through the starter adventure, Ruins of Castle Mistamere.


  • Armor Class: 13
  • Hit Points: 10
  • Hit Bonus: +3
  • Number of Attacks: 8
  • Special: Paralysis Save DC 10 vs Strength


  • Armor Class: 13
  • Hit Points: 2
  • Damage: 1d6 arrows or 1d4 sword


  • Armor Class: 14
  • Hit Points: 6
  • Hit Bonus: +2
  • Damage: 1d4 bite


  • Armor Class:13
  • Hit Points: 12
  • Hit Bonus: +3
  • Attacks: 3
  • Damage: Claws (2) 1d4, Bite 1d6
  • Special: Charm – Save DC 10 vs Intelligence or become charmed


  • Armor Class: 13
  • Hit Points: 4
  • Damage: 1d4
  • Special: Poison – Save DC 10 vs Constitution (if failed, the PC is diseased and has 1d4 days to live)


  • Armor Class: 12
  • Hit Points: 8
  • Hit Bonus: +2
  • Damage: 1d8


Brian Glad Thomas – Troglodyte
  • Armor Class: 15
  • Hit Dice: 2 HP
  • Hit Bonus: +2
  • Damage: 1d6+2
  • Movement: 30 feet
  • Morale Save: +16
  • Experience: 400
  • Number Appearing: 1d6+6
  • Negotiation: Yes
  • Loot: Club, 1d3 javelins, 2d10 GP

The troglodyte is a feral, savage cave dweller. They are among the most populous denizens of the upper reaches of the endless caverns of the underworld, equally at home raiding the settlements of those who dwell above or below ground, yet for all their race’s fecundity and sprawl, as a whole they represent only a minor threat.

Special: Aura of Stench – DC13 vs CON or vomit for 2d4 rounds.