DRAFT RACE: Dragonborn

This was submitted by velenon… I’ll need to tweak it a bit.


Dragonborn Warlord by Peachyco

Born of dragons, as their name proclaims, the dragonborn walkthrough a world that greets them with fearful incomprehension.


Ability Score Caps: Dragonborn cannot exceed +3 in any ability except for Strength where they can have up to a +4  and Dexterity where they cannot exceed 0.

Ability Score Max: Dragonborn have a max total combined ability total of 5

Size: 6 – 7 foot tall, 200 – 250 lbs

Speed: 30 feet

Languages: Common and Draconic

Special Racial Abilities:

Dragon Heritage

Breath Weapon: breath attack based on the type of dragon heritage. All breath weapon attacks have a range of 15 feet and can be used once daily for 2d8 damage. Breath attacks roll to hit like normal. The hit roll can be used as a DC Con Save for 1/2 damage.

Types of Dragon Heritage:

Gold – Fire
Silver – Cold
Copper – Acid

Special Resistance: In addition the dragonborn gains resistance and takes 1/2 damage from the same types of attacks.

Draconic Claws: The dragonborn has claws that act as 2 primary natural weapons. They cause 1d6 points of damage + the dragonborn’s Strength modifier.

Darkvision: 30 foot

Class Restrictions: Draco may only choose from Cavalier, Barbarian, Cleric or Wizard.

Monstrous Appearance: Dragonborn are often mistakenly seen by humans, dwarves and faun as hostile enemies. When dealing with those races dragonborn have a -5 penalty to all negotiation rolls.


463px-dnd_gnomeGnomes are…

Ability Score Caps: Gnomes cannot exceed +3 in any ability except for Intelligence where they can have up to a +4. Gnomes cannot exceed Zero in Constitution AND Strength.

Ability Score Max: Gnomes have a max total combined ability total of 5

Size: 3-4 foot tall, 60 – 120 lbs

Speed: 20 feet

Languages: Common and Gnome

Special Racial Abilities:

  • +2 bonus to Armor Class due to small size
  • +3 bonus to Combat Initiative for their small quickness
  • +3 to all rolls identifying or defending against magical effects
  • Gnome are difficult to spot, and gain the following bonuses to hiding, in addition to their wisdom bonuses: Normal Light +3, Low Light +7 and Outdoors +11.
  • Magical Spell: 1x per day per level a gnome can use the Ghost Sound Spell.

Class Restrictions: Gnome may only choose from Wizard, Thief, or Barbarian.

Limitations or Restrictions: 

  • A Gnome may wear any kind of armor, and may use a shield. However, their armor and shields must be specially made for their small size (doubling the list price). Even dwarf-sized armor is too large for them.
  • A Gnome may only use weapon weighing 2lbs or less (such as a dagger, short sword, or shortbow), and may not use two-handed swords, longbows, battle axes, pole-arms, or other large weapons.

The Temple to Amaethon

Interior Detail of Temple

This small temple is found in the Village of Cresthaven. The exterior is is carved into a stone mountain. Inside, the sanctuary is a large circle and features a simple stone altar typically framed with seasonal flowers. Parts of it are half-finished, perhaps being repaired or never completed.

The Faith

The temple is dedicated to the deity Amaethon. The faithful here are expertly catechized and have an expansive knowledge of the faith. One particular relic is considered extremely lucky to touch, and the local priest has trouble keeping tourists from laying hands on the delicate holy items.

The Relic

The Icon of Amaethon

The icon appears as a rectangular plaque, crafted of the finest darkwood and alder, adorned with small opals, garnets, and aquamarines. The wood is laminated with crushed Martyr Beetle paste, and inlaid with a polished sheet of onyx. Etched into the onyx is the famous and often depicted scene of Amaethon slaying the Forty-Four Devils of Arawn on Mt. Serebus with his scythe. The upper part of the plaque features a life-like, elongated bearded face carved into the wood. This is Amaethon. It is rumored (but not confirmed) that Amaethon’s visage will open its wooden mouth and speak wisdoms into the ear of any devil-hunter, who carries the plaque into battle against those same infernal foes. Its whereabouts are currently unknown.

Note: If a strap is attached to the back of the plaque, it is possible to use it as a small shield in battle.

The Priest

Harder: Male Half-elf Cleric

Str 0, Dex +1, Con 0, Int -1, Wis +1, Cha +2.

Harder has short blonde hair and green eyes who seeks to free himself from an ancient curse. The opposite of the Troublemaker, this priest is the mouthpiece of the nobility. He decries peasant revolt as heretical and emphasizes the loving and godly nature of the king. He is paid handsomely by the royal court, though he hides it to not appear so much a marionette.

The Faithful

The congregation is large families and many rangers and outdoorsmen. They lack faith and respect, rolling their eyes at sermons and ignoring the commandments.

Temple Services

  • Cure wounds (1st level) – 10 gp
  • Divination – 210 gp
  • Greater Restoration – 450 gp
  • Holy Water – 10 gp
  • Identify – 20 gp
  • Lesser Restoration – 40 gp
  • Prayer of healing (2nd level) – 40 gp
  • Raise dead – 1,250 gp
  • Remove curse – 90 gp
  • Speak with dead – 90 gp

Random Dungeon Generator

I’ve been playing around with random generators for a few different clients so I put together one for SimpleDnD.


This dungeon is constructed from Bone or other unnatural material is located in a Depression. Due to a Destroyed by invaders the builders left. The original builders where Human who used the location as a Laboratory. Inside the dungeon the environment is Toxic with Magical Light. It is currently being claimed by Faerie and most recently used as a Mine.


This dungeon is constructed from Masonry, superior is located in Ruins. Due to a Magical Mishap the builders left. The original builders where Giants who used the location as a Lair. Inside the dungeon the environment is Normal with No Light. It is currently being claimed by Criminals and most recently used as a Vault.


This dungeon is constructed from Stone,superior is located in a Lake/Pond. Due to a Internal Conflict the builders left. The original builders where Dwarven who used the location as a Shrine. Inside the dungeon the environment is Normal with Magical Light. It is currently being claimed by Criminals and most recently used as a Temple.

Check it out and suggest improvements in the comments below.


Character Skills

In newer versions of D&D and Pathfinder they each have a skill list. Contrary to popular belief this is not a new idea. Skills go all the way back to the original D&D in the form of Thief skills. I propose that skills are integrated into Simple DnD in a more uniform manner. Skill based characters (Assassin, Grifter, Ranger and Thief) would be completely replaced with the new class, just called Rogue, and allowing the players to customize their characters as they see fit.

Each rogue would choose 6 of the following skills and distribute 24 points between them:

Skill List:

  • Animal Handling
  • Climbing
  • Contacts
  • Crafting: Disguise, Poison, Tinker, Traps (choose) one slot per
  • Deceive
  • Disable Devices
  • Intimidate
  • Investigate
  • Linguistics
  • Lore
  • Sleight of Hand
  • Stealth
  • Tracking
  • Use Magic Devices
  • Will Power

At each level up the player would gain 3 additional points to distribute. New skills can be acquired at the cost of 6 skill points and would start at 1.  With one additional skill added at each 5 levels.

Class Build Outs

A thief would know: Climbing, Crafting: Traps, Disable Devices, Investigate, Stealth and Use Magic Devices

An assassin would know: Climbing, Contacts, Crafting: Poison, Intimidate, Tracking and Stealth

A grifter would know: Contacts, Deceive, Intimidate, Lore, Stealth and Will Power

A ranger would know: Animal Handling, Climbing, Investigate, Lore, Stealth and Tracking

Let me know your thoughts and ideas in the comments below!



SimpleDnd Update

Just a quick note. The following items have been recently updated:

  1. Elves no longer have darkvision only Dwarves.
  2. Elves lose their search bonuses and gain a notice bonus instead.
  3. Backstab multiplier has been clarified for halflings and rogue classes
  4.  Equipment is updated with new armor, crossbows and animals
  5. 10 new magic items have been added
  6. There are new character sheets
  7. Heroics points are now standard
  8. Notice is now standard

Coming soon:

  • Spells for levels up to 9
  • Druid class
  • A ton of new monsters
  • New core rulebook for purchase