Neither of these should be a big shock, but I am implementing two new items in the DM’s toolkit. The rest of the docs will be updated shortly as will the character sheet. – A
This number is for every character. It is set default to the Character’s Wisdom (with the Ability Focus if focused in Wisdom) plus 10.
ex: Brother Eisenhorne is a 3rd level cleric with a +3 in Wisdom. His Notice would be set to: 15 (wisdom + focus +10)
The DM will use this number as the DC for any checks which the character is not specifically looking for. This includes: hearing noises, seeing hiding monsters, as a DC for surprise, spotting hidden doors or noticing something that would normally miss. Players can still actively search as normal which may result in better scores.
Each session to which player attends earns them 1 heroic point that remains with the character. Extra heroics can be awarded by the DM for the playing doing something special or innovative in the game. I’ve been know to award these for a great plan, being in character, and even for and awesome battle result.
The players can then choose to trade there Heroics for the following:
- Before rolling, add advantage.
- After any dice roll, force a reroll and keep the new roll result
- An additional action in a combat round
Player’s characters should use these points at times of drama (or whenever they want), but we’ve found that they add a great BOOM just at the right moment. Something like that critical attack that slays the dragon or talking their way out of trouble with the city guard.