Ruins of Castle Mistamere SimpleDnD Monsters

This is a list of monsters you will encounter when you play through the starter adventure, Ruins of Castle Mistamere.

CARRION CRAWLER

  • Armor Class: 13
  • Hit Points: 10
  • Hit Bonus: +3
  • Number of Attacks: 8
  • Special: Paralysis Save DC 10 vs Strength

KOBOLDS

  • Armor Class: 13
  • Hit Points: 2
  • Damage: 1d6 arrows or 1d4 sword

GIANT BAT

  • Armor Class: 14
  • Hit Points: 6
  • Hit Bonus: +2
  • Damage: 1d4 bite

HARPY

  • Armor Class:13
  • Hit Points: 12
  • Hit Bonus: +3
  • Attacks: 3
  • Damage: Claws (2) 1d4, Bite 1d6
  • Special: Charm – Save DC 10 vs Intelligence or become charmed

GIANT RATS

  • Armor Class: 13
  • Hit Points: 4
  • Damage: 1d4
  • Special: Poison – Save DC 10 vs Constitution (if failed, the PC is diseased and has 1d4 days to live)

ZOMBIE

  • Armor Class: 12
  • Hit Points: 8
  • Hit Bonus: +2
  • Damage: 1d8
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