About

SimpleDnD is a roleplaying game system designed to be easy to teach, easy to learn and fast to get started. Just you and a couple of friends exploring epic adventures. In just 20 minutes you can make your own character, or just print one of the pre-generated characters and play right away.

Living Document

This website is meant to be a living creature on it’s own. If you, the reader, have a complaint, idea, monster, magic item, or anything else you’d think would make a great addition to the text, post a comment!

Get Started!

Start creating your character here!

Read the Full Rules Summary for how to play.

Looking to run a game? Dungeon Masters start here!

Player’s Starter Book PDF

Updated 6/27/2015 SimpleDnD Player’s Starter Book is ready for download!

38 thoughts on “About

  1. You can simply this more.

    * Get rid of alignment. It adds nothing positive to the game.
    * Get rid of the giant scrawling weapon list. Have weapon damage be a product of class with the class having some simple options (i.e. unarmed, single weapon, weapon & shield or two-handed weapon). Similarly, you can just make armor a product of class with similar options (unarmored, light, or heavy)
    * Damage types are also unnecessary unless you are making a consistent point in your monster stats about which ones take more damage from what sort of weapon… but then… that wouldn’t be simple, would it?
    * Your race options aren’t simple at all and are more unnecessarily complicated than the classes. Races don’t inherently HAVE to offer much in the way of mechanical options, particularly since humans literally offer nothing. Your other three races are far too powerful in comparison and– for what, really? Honestly, none of them are all that far removed from humans to justify a lot of the bonuses. Humans can be 3′ tall or 7′ tall, can weigh less than 50 pounds or exceed 300. You could quite easily have a human with a body identical to that of an elf, halfling or dwarf and they would still be labeled “human”. Saying that something not labeled “human” would be getting bonuses for having that same exact body structure but there is nothing positive about having the body structure of a more average human is just silly.

    Take a look at 13th Age and see the kind of things they simplified the things I noted here.

    Liked by 1 person

    • So much so true! I’ve been knocking around how to balance out races – narrowing the bonuses and give humans more of a point buy. I didn’t even consider dumping alignment altogether – although it would still be very useful for NPCs and Monsters. I’m blown away. Great feedback!

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      • I like alignment. It adds a lot to the game for player motivation and character development. It adds a potential conflict and tension in the game, even within a character itself. I think your weapon lists are fine and damage type really informs the story telling in combat. Damage as a product of class is interesting but not D&D. You could make those changes but I wouldn’t call it simplednd anymore if you did. And I don’t see them as particularly complex. I think you’re doing a great job. Don’t feel compelled to parrot other game designs. Do what feels right/D&D to you.

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      • @medievalmike In playing simplednd we’ve found alignment wasn’t missed at all. Heroes are good, monsters are bad. Period. The flavor of older RPGs is about how the game flows. Combat is in a specific order, characters are similar, etc. If we evolve the game beyond this, we would definitely create something new. Thank you for your feedback! Keep it coming.

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    • I agree, weapons could be as follows:
      Type: blunt, pierce, slash, energy (type)
      Damage: tiny (1d4), small (1d6), medium (1d8), large (1d10), very large (1d12)
      Quality: concealable, reach, ignore shield bonus (like flails), diverse (hold in 2 hands for +1 damage), etc.

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  2. I found this site via the G+ Tabletop RPG Community and I’m quite intrigued and excited about the possibilities. I’m sure I’ll have more feedback as I travel through your website.

    One Note now though: the link to the Player’s Starter Book PDF on this page is outdated and results in a Document Not Found error.

    May I make a suggestion: Make the Player’s Start Book (and Monster Codex) options in the “SimpleDnD 101” menu option.

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  3. I’d like to see some “toolbox” options for building races/classes/etc. Nowadays I think we are all spoilt for choice so I have to curb any gut reactions to aesthetics/fluff I don’t like. Along these lines of generic representation without coming off as only blocks of text, you might try using detailed silhouettes (as they did in the Mini-Six NPCs section).

    Definitely a cool project. I’ll be watching the developments here and on DTRPG.

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  4. Hello, I am a high school student and I am making a tabletop game similar to DnD for a Latin competition based on Greek Mythology.

    I was wondering if you have any advice for me based upon your experience simplifying DnD

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  5. I do not think that you should have restrictions on what class can choose based upon your race because it limits the creativity, and, how would it make sense if, let us say that a dwarf in the fantasy world you are playing in wants to be a druid, but, for some reason, just can not because the rules can not let him do that… wait, there are no rules in real life. The only reason there might be class restrictions is if there is a real life reason for dwarves to be a druid, maybe because druid magic is born with elves only. Anyway, that is my feed back. I also have an idea for a Campaign Setting for this game, if you want to go in to that.

    Liked by 1 person

  6. I am almost finished my Campaign Setting, I just need you to make a link to the website I am going to put it in (I have no other idea how to do it, I do not know how to make websites on this website creator, and I do not think I should put the Campaign Setting up on the comments, since people could see it).

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  7. Hey simplednd,

    I have created PDF’s for “Player’s Handbook”, “Dungeon Master’s Guide”, and “Monster Manual” using the information from this website. Would you like a PDF copy?

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  8. Greetings! (Apologies but this is coming from a pure miniatures gamer trying to use D&D for simple combat games) I’d like to expand and use more monsters from the 5E monster manual. When I compare your simplified stats of say a skeleton they differ from those in the 5E manual and your monster conversion formula seems to be for older editions of D&D. Is there a formula for converting monsters from the 5E manual to use in this simplified system?

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